computer simulated environments

Virtual reality is a computer-created environment inside which multiple humans can come in contact with things in three dimensions with the involvement of sight, hearing, and (to a lesser extent) touch and locomotion. One's sense of realism in this type of setting increases with: (1) more range and depth of human sensory data processing potential engaged in the interaction between human and computer (e.g. amount of range of sight, clarity of visual images, quality of audio interaction, number and range of body members involved in locomotor and tactile and motion interaction); and (2) more quickness and intelligence of the human to computer interaction, particularly when the behavior of computer-generated elements more closely conforms to the scientific principles that direct their real-world counterparts. Differences from the latter occur for surreal world applications. In any event, even in those applications the difference from real-world behavior should be managed to make a sufficient perception of reality for one to be believablely actively involved. In the event that the world is too surreal, then meaningful interaction fails. For related developments, please also see The Bot Factory .

Virtual Reality (VR) is an immersive computer-generated setting inside which someone can see and touch things in three dimensions, in real time, and in like manner to human interaction with things in an actual world. Interaction with elements in virtual reality can vary by scope. Scope considers the quantity of sensory methods (vision, hearing, touch, and so forth) and control mechanisms (e.g. body movement, voice interpretation, and others) that are used. This interaction can also vary with respect to completeness (e.g. range of vision, sound range, range of haptic engagement, etc.) and resolution (accuracy of sight, hearing, body movement, and others). Linked page Virtual Tours Fishkill, New York also has information on this virtual reality topic.

Visit also Virtual Robots concerning VR.

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